BEASTS [1] =========== +3/+2/+3/+3 -VENUSIAN RAPTOR (Bauhaus) GIVE TO A HUSSAR. This warrior gains FIRST STRIKE and may retreat from combat at any time for 5DP. EQUIPMENT [2] =========== -MG-70 MOUNTED HMG (Bauhaus) ATTACH TO YOUR SQUAD. WEAPON. Two of your Warriors may form a fire team - they add their S together, gain an additional +5 S and are considered SLAYERS in Shoot combats. -S-34 THERMITE LANCE (Bauhaus) GIVE TO ANY WARRIOR RIDING OR CONSIDERED A BEAST. The warrior gains +3F and is considered a SLAYER. FORTIFICATION [3] =========== -BAUHAUS GULAG. (Bauhaus) As one action you may IMPRISON one of your own Bauhaus affiliated warriors and attach him to the GULAG. He loses his Bauhaus affiliation. As one action you may release one of the attached warriors. He doesnt regain his affiliation and can only earn DP, but in each combat he gains +10 to S, F OR A (you decide). -SUPPLY STATION BUILD IN YOUR SQUAD. Annihilate the top card of your Draw pile at any time to draw a card OR to gain 3D. -ROMANOV WEAPONWORKS (Bauhaus) BUILD IN YOUR SQUAD. Each time one of your VEHICLES is defeated in combat or discarded, you may immediately search your deck for another VEHICLE and place it in your Squad or attach it to one of your warriors. MISSION [2] =========== -DEFENSIVE LINE (Bauhaus) This Mission is never fullfilled. Your warriors gain +5 to A and FIRST STRIKE. They may never perform attack actions. -HONOR ABOVE ALL (Bauhaus) This Mission is never fullfilled. Everytime you earn PP by killing a warrior in combat you gain 1 additional PP. You may not earn PP other than in combat. SPECIALS [9] =========== -BAUHAUS QUALITY (Bauhaus) PLAY WHEN ONE OF YOUR WARRIORS CONSIDERED A VEHICLE IS KILLED IN COMBAT. This warrior is not killed, but healed instead and gains +4 V (attach this card to the warrior to represent this). -DUEL (Bauhaus) PLAY WHEN ONE OF YOUR PERSONALITIES ATTACKS ANOTHER PERSONALITY. If your warrior defeats his oponent, instead of earning PP, you may take control of the other warrior (who gains the Bauhaus affiliation). -FOR THE FAMILY (Bauhaus) ATTACH TO ONE OF YOUR WARRIORS. Everytime he kills an oponent in combat he gains half this warriors V to F, S and A. -HOUSE BERNHEIM (Bauhaus) WAR OPTION. Your War Fund is reduced to 15. Beasts and Special cards cost you one action less to play (if applicable). Warriors in your squad may use Beasts if you have a Venusian Warzone in play. Ducal Militia. Hussars. Jungle Kommandos. Kommandant. -HOUSE RICHTHAUSEN (Bauhaus) WAR OPTION. Your War Fund is reduced to 20. You may embargo all Factories and Industrial Complexes as if they were Bauhaus affiliated. Ducal Militia. Bauhaus Blitzer. Jaeger. Vulkans. Kommandant -HOUSE ROMANOV (Bauhaus) WAR OPTION. Your War Fund is reduced to 20. In the setup phase you may add up to three warriors with a combined value of 10 or less from your deck to your Squad. Ducal Militia. Dragoons. Viktors. Grizzly Battletank. Kommandant. -HOUSE SAGLIELLI (Bauhaus) WAR OPTION. Your War Fund is reduced to 10. Your deck may include Brotherhood affiliated cards. Ducal Militia. Venusian Rangers. Etoiles Mortant. Inquisitors. Mystics. -MINISTRY OF TRUTH (Bauhaus) ATTACH TO THE GAME AS ONE ACTION AND CHOOSE ANOTHER AFFILIATION. Everytime a card of that affiliaion is played, you immediatly gain 3D. -WHEN IT HAS TO BE THE BEST... (Bauhaus) PLAY AT ANY TIME. All Equipment cards in play are discarded. Bauhaus affiliated Equipment is not affected. WARRIORS [10] =========== Affiliation: Bauhaus -DUCAL MILITA 3/3/3/3 Gains +1 to F, S and A for each other Bauhaus warrior in the same area. -BLITZER 4/4/4/4 BAUHAUS BLITZER. May be played into an oponent's combat area as two actions where it may not be attacked nor prevent Sabotages, but may attack warriors in that same area. As 2 actions, wound the BLITZER to detroy an Equipment or Fortification card attached to that area. -PAULDRON HUSSAR 4/4/4/4 HUSSAR. Gains +4 to A whend efending from a VENUSIAN WARZONE. -JUNGLE KOMMANDO 4/4/4/4 FIRST STRIKE while defending from a VENUSIAN WARZONE. May exit cover without action cost. -KONRAD VON JUNTZ 7/7/7/7 DUCAL MILITIA. FIRST STRIKE. Ducal Militia in the same squad as Konrad (and Konrad himself) gain +2 to F, S and A for each other Bauhaus warrior in the same squad. -MAJOR EMIGHOLTZ 9/6/8/8 PERSONALITY. HUSSAR. BEAST. FIRST STRIKE. May retreat from combat at any time for 5 DP. All your HUSSARS riding or considered a BEAST may attack twice per tactical action. -MOUNTED HUSSAR SGT 7/5/7/7 HUSSAR. BEAST. All your Hussars riding or considered a BEAST gain +3 to F, S and A. -VIKTOR 7/7/11/9 BATTLESUIT. VEHICLE. May not be autokilled. May use Weapons as if it wasnt considered a VEHICLE. -VULKAN 6/6/10/8 BATTLESUIT. VEHICLE. May not be autokilled. May use Weapons as if it wasnt considered a VEHICLE. -WOLFHEAD DRAGOON 4/4/5/5 DRAGOON. Ignores oponent's Fortifications. Weapons have no effect against this warrior. WARZONES [3] =========== -THE CIRCLE OF ICE (Bauhaus) -2/-2/-2/-2 VENUSIAN WARZONE. All warriors fighting in this warzone are autokilled (even if they normally cannot be autokilled). -THE RING OF FIRE (Bauhaus) +2/-2/+2/+2 VENUSIAN WARZONE. Warriors in cover gain +5 to A instead of +3. -THE RINGS OF STRIFE (Bauhaus) +1/+1/+1/+2 VENUSIAN WARZONE. All warriors fighting in this warzone gain +3 to F and S.